After thinking about my webcam-mirror project I was reminded of this guys' work, kind of a similar idea to mine but much more technically involved. Really cool stuff.
http://www.smoothware.com/danny/woodenmirror.html
-A "wooden mirror" made of wood blocks on motors which reflect different amounts of light to simulate shading and pixels.
http://www.smoothware.com/danny/brokenmirror.html
-Not necessarily interactive but still a very cool site specific piece.
Tuesday, February 23, 2010
Wednesday, February 17, 2010
Project ideas
So I have a pretty good idea of what I want to do for this last project, the only problem is that I need to do some testing with this idea to make sure my theories work in practice. I'm really interesting in the idea of what happens to a projected image once it hits a mirror. My assumption is that if you square up one of those mini projectors to a mirror the image will simply reflect on to whatever is in front of the mirror. So I've come up with this idea of a distorted self image; a fake reflection. I want to have a simple square mirror on a wall with a little webcam at the very top of the mirror, the webcam would feed into a computer and run through Isadora, and then run through a mini projector directly over the viewers head perfectly squared up with the mirror. I want to also use a bend sensor or some kind of interactive device to manipulate some filter within Isadora in real time. The idea in the end is that your face (picked up by the webcam) would be projected back onto the mirror, and then theoretically that image of your face would end up on your actual face as a reflection. This is probably easier to explain with a diagram:

And if it turns out that projecting an image of your face on your face doesn't exactly turn out I have a backup plan to create some interesting 3d animations and to use a couple of projectors projecting these animations onto some interesting geometry to give the appearance of interaction between animation and object.

And if it turns out that projecting an image of your face on your face doesn't exactly turn out I have a backup plan to create some interesting 3d animations and to use a couple of projectors projecting these animations onto some interesting geometry to give the appearance of interaction between animation and object.
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